In the corners of my room lie some stories seldom told. They hide within the wooden grain in the rosewood planks of old.And when my house will wither When It’s wooden beams are rotten, There will be whispers in it’s corners of some stories long forgotten.

Back to working on Somewhere !  Here are some early screens from Figments, our next build. I am trying out a variation in the type of textures we are painting and also with the combinations of lights within the environment. In the corners of my room lie some stories seldom told. They hide within the wooden grain in the rosewood planks of old.And when my house will wither When It’s wooden beams are rotten, There will be whispers in it’s corners of some stories long forgotten.

Back to working on Somewhere !  Here are some early screens from Figments, our next build. I am trying out a variation in the type of textures we are painting and also with the combinations of lights within the environment. In the corners of my room lie some stories seldom told. They hide within the wooden grain in the rosewood planks of old.And when my house will wither When It’s wooden beams are rotten, There will be whispers in it’s corners of some stories long forgotten.

Back to working on Somewhere !  Here are some early screens from Figments, our next build. I am trying out a variation in the type of textures we are painting and also with the combinations of lights within the environment. In the corners of my room lie some stories seldom told. They hide within the wooden grain in the rosewood planks of old.And when my house will wither When It’s wooden beams are rotten, There will be whispers in it’s corners of some stories long forgotten.

Back to working on Somewhere !  Here are some early screens from Figments, our next build. I am trying out a variation in the type of textures we are painting and also with the combinations of lights within the environment. In the corners of my room lie some stories seldom told. They hide within the wooden grain in the rosewood planks of old.And when my house will wither When It’s wooden beams are rotten, There will be whispers in it’s corners of some stories long forgotten.

Back to working on Somewhere !  Here are some early screens from Figments, our next build. I am trying out a variation in the type of textures we are painting and also with the combinations of lights within the environment. In the corners of my room lie some stories seldom told. They hide within the wooden grain in the rosewood planks of old.And when my house will wither When It’s wooden beams are rotten, There will be whispers in it’s corners of some stories long forgotten.

Back to working on Somewhere !  Here are some early screens from Figments, our next build. I am trying out a variation in the type of textures we are painting and also with the combinations of lights within the environment. In the corners of my room lie some stories seldom told. They hide within the wooden grain in the rosewood planks of old.And when my house will wither When It’s wooden beams are rotten, There will be whispers in it’s corners of some stories long forgotten.

Back to working on Somewhere !  Here are some early screens from Figments, our next build. I am trying out a variation in the type of textures we are painting and also with the combinations of lights within the environment.

In the corners of my room
lie some stories seldom told.

They hide within the wooden grain
in the rosewood planks of old.

And when my house will wither
When It’s wooden beams are rotten,

There will be whispers in it’s corners
of some stories long forgotten.

Back to working on Somewhere !  Here are some early screens from Figments, our next build. I am trying out a variation in the type of textures we are painting and also with the combinations of lights within the environment.

a quick look at a small experiment called Terminal - wip of course !

We are calling this game  - Terminal -  And here are screens from the first build.  The player’s view of space is a set of three cameras, paneled in the manner of a comic book - where each window can be individually controlled and where the spectacle of the game’s landscape is viewed simultaneously from three distinct perspectives.  There are times when it becomes necessary to align these windows to be able to proceed further, and eventually we will shift and scale the panels and bleed objects from one into the other.
Since it was only supposed to a small weekend build we are now back to working on Somewhere, though there do seem to be aspects to this new game that might make revisiting the project rather worthwhile ! We are calling this game  - Terminal -  And here are screens from the first build.  The player’s view of space is a set of three cameras, paneled in the manner of a comic book - where each window can be individually controlled and where the spectacle of the game’s landscape is viewed simultaneously from three distinct perspectives.  There are times when it becomes necessary to align these windows to be able to proceed further, and eventually we will shift and scale the panels and bleed objects from one into the other.
Since it was only supposed to a small weekend build we are now back to working on Somewhere, though there do seem to be aspects to this new game that might make revisiting the project rather worthwhile ! We are calling this game  - Terminal -  And here are screens from the first build.  The player’s view of space is a set of three cameras, paneled in the manner of a comic book - where each window can be individually controlled and where the spectacle of the game’s landscape is viewed simultaneously from three distinct perspectives.  There are times when it becomes necessary to align these windows to be able to proceed further, and eventually we will shift and scale the panels and bleed objects from one into the other.
Since it was only supposed to a small weekend build we are now back to working on Somewhere, though there do seem to be aspects to this new game that might make revisiting the project rather worthwhile ! We are calling this game  - Terminal -  And here are screens from the first build.  The player’s view of space is a set of three cameras, paneled in the manner of a comic book - where each window can be individually controlled and where the spectacle of the game’s landscape is viewed simultaneously from three distinct perspectives.  There are times when it becomes necessary to align these windows to be able to proceed further, and eventually we will shift and scale the panels and bleed objects from one into the other.
Since it was only supposed to a small weekend build we are now back to working on Somewhere, though there do seem to be aspects to this new game that might make revisiting the project rather worthwhile ! We are calling this game  - Terminal -  And here are screens from the first build.  The player’s view of space is a set of three cameras, paneled in the manner of a comic book - where each window can be individually controlled and where the spectacle of the game’s landscape is viewed simultaneously from three distinct perspectives.  There are times when it becomes necessary to align these windows to be able to proceed further, and eventually we will shift and scale the panels and bleed objects from one into the other.
Since it was only supposed to a small weekend build we are now back to working on Somewhere, though there do seem to be aspects to this new game that might make revisiting the project rather worthwhile !

We are calling this game  - Terminal -  And here are screens from the first build.  The player’s view of space is a set of three cameras, paneled in the manner of a comic book - where each window can be individually controlled and where the spectacle of the game’s landscape is viewed simultaneously from three distinct perspectives.  There are times when it becomes necessary to align these windows to be able to proceed further, and eventually we will shift and scale the panels and bleed objects from one into the other.

Since it was only supposed to a small weekend build we are now back to working on Somewhere, though there do seem to be aspects to this new game that might make revisiting the project rather worthwhile !

Q

hashtagphysics asked:

Do you write your own shaders?

A

No not yet. So far we have been using a combination of the default Diffuse Shader and some Unlit textures.  We do eventually plan to look into building custom shaders - just haven’t gotten around to it yet !

Taking the weekend off from working on Somewhere.
Meanwhile we started work on a small untitled prototype that we will craft over the next two days.  Here are some early screens from the environment. Taking the weekend off from working on Somewhere.
Meanwhile we started work on a small untitled prototype that we will craft over the next two days.  Here are some early screens from the environment. Taking the weekend off from working on Somewhere.
Meanwhile we started work on a small untitled prototype that we will craft over the next two days.  Here are some early screens from the environment. Taking the weekend off from working on Somewhere.
Meanwhile we started work on a small untitled prototype that we will craft over the next two days.  Here are some early screens from the environment. Taking the weekend off from working on Somewhere.
Meanwhile we started work on a small untitled prototype that we will craft over the next two days.  Here are some early screens from the environment. Taking the weekend off from working on Somewhere.
Meanwhile we started work on a small untitled prototype that we will craft over the next two days.  Here are some early screens from the environment.

Taking the weekend off from working on Somewhere.

Meanwhile we started work on a small untitled prototype that we will craft over the next two days.  Here are some early screens from the environment.

Starting work on an exterior environment. Early draft.
After the confines of working within rooms for Rituals, creating some rocks and a bit of terrain is always liberating !  There are several structural reasons that this change in space is responding to, which I will try and describe in a longer discussion regarding Rituals and storytelling. 
Meanwhile here is a roundup of some wonderful game websites and what they had to say about Rituals.
Rock Paper Shotgun
Kill Screen
Indiegames
PC Gamer ( free games of the week )
GamesinAsia Starting work on an exterior environment. Early draft.
After the confines of working within rooms for Rituals, creating some rocks and a bit of terrain is always liberating !  There are several structural reasons that this change in space is responding to, which I will try and describe in a longer discussion regarding Rituals and storytelling. 
Meanwhile here is a roundup of some wonderful game websites and what they had to say about Rituals.
Rock Paper Shotgun
Kill Screen
Indiegames
PC Gamer ( free games of the week )
GamesinAsia Starting work on an exterior environment. Early draft.
After the confines of working within rooms for Rituals, creating some rocks and a bit of terrain is always liberating !  There are several structural reasons that this change in space is responding to, which I will try and describe in a longer discussion regarding Rituals and storytelling. 
Meanwhile here is a roundup of some wonderful game websites and what they had to say about Rituals.
Rock Paper Shotgun
Kill Screen
Indiegames
PC Gamer ( free games of the week )
GamesinAsia Starting work on an exterior environment. Early draft.
After the confines of working within rooms for Rituals, creating some rocks and a bit of terrain is always liberating !  There are several structural reasons that this change in space is responding to, which I will try and describe in a longer discussion regarding Rituals and storytelling. 
Meanwhile here is a roundup of some wonderful game websites and what they had to say about Rituals.
Rock Paper Shotgun
Kill Screen
Indiegames
PC Gamer ( free games of the week )
GamesinAsia Starting work on an exterior environment. Early draft.
After the confines of working within rooms for Rituals, creating some rocks and a bit of terrain is always liberating !  There are several structural reasons that this change in space is responding to, which I will try and describe in a longer discussion regarding Rituals and storytelling. 
Meanwhile here is a roundup of some wonderful game websites and what they had to say about Rituals.
Rock Paper Shotgun
Kill Screen
Indiegames
PC Gamer ( free games of the week )
GamesinAsia Starting work on an exterior environment. Early draft.
After the confines of working within rooms for Rituals, creating some rocks and a bit of terrain is always liberating !  There are several structural reasons that this change in space is responding to, which I will try and describe in a longer discussion regarding Rituals and storytelling. 
Meanwhile here is a roundup of some wonderful game websites and what they had to say about Rituals.
Rock Paper Shotgun
Kill Screen
Indiegames
PC Gamer ( free games of the week )
GamesinAsia

Starting work on an exterior environment. Early draft.

After the confines of working within rooms for Rituals, creating some rocks and a bit of terrain is always liberating !  There are several structural reasons that this change in space is responding to, which I will try and describe in a longer discussion regarding Rituals and storytelling. 

Meanwhile here is a roundup of some wonderful game websites and what they had to say about Rituals.

Rock Paper Shotgun

Kill Screen

Indiegames

PC Gamer ( free games of the week )

GamesinAsia

alpha-beta-gamer:

Rituals is the second demo release from Somewhere (the first was Fictions), a surreal first person exploration, stealth and puzzle game with branching pathways, where you have the ability to step into books and also possess other characters.
Rituals is a surreal and rather confusing place to be, you’re never totally sure what exactly you’re supposed to be doing, but it’s great fun experimenting and working things out.  The ability to possess characters has been done in other games, but the way that each character perceives the world a differently is a truly unique and interesting.  Also, you have the ability to step into books – seamlessly transporting you to different areas (and times) is very cool, and pleasantly disorientating.
Judging by the two builds released so far (Fictions & Rituals), Somewhere is shaping up to be a wonderfully surreal puzzle adventure, with beautiful artwork, some truly unique ideas, and complex game design.  A gloriously bizarre experience.
Download the Rituals Alpha Build
alpha-beta-gamer:

Rituals is the second demo release from Somewhere (the first was Fictions), a surreal first person exploration, stealth and puzzle game with branching pathways, where you have the ability to step into books and also possess other characters.
Rituals is a surreal and rather confusing place to be, you’re never totally sure what exactly you’re supposed to be doing, but it’s great fun experimenting and working things out.  The ability to possess characters has been done in other games, but the way that each character perceives the world a differently is a truly unique and interesting.  Also, you have the ability to step into books – seamlessly transporting you to different areas (and times) is very cool, and pleasantly disorientating.
Judging by the two builds released so far (Fictions & Rituals), Somewhere is shaping up to be a wonderfully surreal puzzle adventure, with beautiful artwork, some truly unique ideas, and complex game design.  A gloriously bizarre experience.
Download the Rituals Alpha Build
alpha-beta-gamer:

Rituals is the second demo release from Somewhere (the first was Fictions), a surreal first person exploration, stealth and puzzle game with branching pathways, where you have the ability to step into books and also possess other characters.
Rituals is a surreal and rather confusing place to be, you’re never totally sure what exactly you’re supposed to be doing, but it’s great fun experimenting and working things out.  The ability to possess characters has been done in other games, but the way that each character perceives the world a differently is a truly unique and interesting.  Also, you have the ability to step into books – seamlessly transporting you to different areas (and times) is very cool, and pleasantly disorientating.
Judging by the two builds released so far (Fictions & Rituals), Somewhere is shaping up to be a wonderfully surreal puzzle adventure, with beautiful artwork, some truly unique ideas, and complex game design.  A gloriously bizarre experience.
Download the Rituals Alpha Build

alpha-beta-gamer:

Rituals is the second demo release from Somewhere (the first was Fictions), a surreal first person exploration, stealth and puzzle game with branching pathways, where you have the ability to step into books and also possess other characters.

Rituals is a surreal and rather confusing place to be, you’re never totally sure what exactly you’re supposed to be doing, but it’s great fun experimenting and working things out.  The ability to possess characters has been done in other games, but the way that each character perceives the world a differently is a truly unique and interesting.  Also, you have the ability to step into books – seamlessly transporting you to different areas (and times) is very cool, and pleasantly disorientating.

Judging by the two builds released so far (Fictions & Rituals), Somewhere is shaping up to be a wonderfully surreal puzzle adventure, with beautiful artwork, some truly unique ideas, and complex game design.  A gloriously bizarre experience.

Download the Rituals Alpha Build

A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals

A collection of screenshots from the final version of Rituals.

I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !

You can play Rituals here :  oleomingus.itch.io/rituals

Rituals is now playable !

Rituals is an early alpha build for Somewhere.

It is a narrative driven, exploration game with elements of stealth,
and is played in the first person mode.

The game is set in an alternate Colonial India. And explores the strange consequences of the search for a mythical city called Kayamgadh.  

You navigate through the stories about Kayamgadh by becoming other people. And as you shift identities, you realize that each person you become, is a figment of another character’s imagination and a part of yet another story.

Explore this convoluted construction, celebrate it’s absurdity and
piece together it’s strangely crafted stories.

A quick look at Rituals, the alpha build for Somewhere we are currently working on. The video is a compilation of a few fraps recordings.

For a slightly longer look at Walking into Images :

http://youtu.be/ZzW7nB9i64M

Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon.

Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.

We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon.

Adding books and bottles - details. Adding books and bottles - details. Adding books and bottles - details. Adding books and bottles - details. Adding books and bottles - details. Adding books and bottles - details. Adding books and bottles - details. Adding books and bottles - details. Adding books and bottles - details. Adding books and bottles - details.

Adding books and bottles - details.

Just a few quick screens from the last room that we are adding to this build. Environments are now complete !
Here the increase in ceiling height, and a monotonous pallet are deliberate and drastic shifts to separate this room from the rest of the spaces. It is a room without doors and you will only end up in this room if you manage to find photographs of it to walk into. Just a few quick screens from the last room that we are adding to this build. Environments are now complete !
Here the increase in ceiling height, and a monotonous pallet are deliberate and drastic shifts to separate this room from the rest of the spaces. It is a room without doors and you will only end up in this room if you manage to find photographs of it to walk into. Just a few quick screens from the last room that we are adding to this build. Environments are now complete !
Here the increase in ceiling height, and a monotonous pallet are deliberate and drastic shifts to separate this room from the rest of the spaces. It is a room without doors and you will only end up in this room if you manage to find photographs of it to walk into. Just a few quick screens from the last room that we are adding to this build. Environments are now complete !
Here the increase in ceiling height, and a monotonous pallet are deliberate and drastic shifts to separate this room from the rest of the spaces. It is a room without doors and you will only end up in this room if you manage to find photographs of it to walk into.

Just a few quick screens from the last room that we are adding to this build. Environments are now complete !

Here the increase in ceiling height, and a monotonous pallet are deliberate and drastic shifts to separate this room from the rest of the spaces. It is a room without doors and you will only end up in this room if you manage to find photographs of it to walk into.

Moon rhymes.
Trying out painted props to bracket the second environment which is essentially a small square of terrain. A stage for strange stories. Moon rhymes.
Trying out painted props to bracket the second environment which is essentially a small square of terrain. A stage for strange stories. Moon rhymes.
Trying out painted props to bracket the second environment which is essentially a small square of terrain. A stage for strange stories. Moon rhymes.
Trying out painted props to bracket the second environment which is essentially a small square of terrain. A stage for strange stories. Moon rhymes.
Trying out painted props to bracket the second environment which is essentially a small square of terrain. A stage for strange stories. Moon rhymes.
Trying out painted props to bracket the second environment which is essentially a small square of terrain. A stage for strange stories.

Moon rhymes.

Trying out painted props to bracket the second environment which is essentially a small square of terrain. A stage for strange stories.