Starting work on an exterior environment. Early draft.
After the confines of working within rooms for Rituals, creating some rocks and a bit of terrain is always liberating !  There are several structural reasons that this change in space is responding to, which I will try and describe in a longer discussion regarding Rituals and storytelling. 
Meanwhile here is a roundup of some wonderful game websites and what they had to say about Rituals.
Rock Paper Shotgun
Kill Screen
Indiegames
PC Gamer ( free games of the week )
GamesinAsia Starting work on an exterior environment. Early draft.
After the confines of working within rooms for Rituals, creating some rocks and a bit of terrain is always liberating !  There are several structural reasons that this change in space is responding to, which I will try and describe in a longer discussion regarding Rituals and storytelling. 
Meanwhile here is a roundup of some wonderful game websites and what they had to say about Rituals.
Rock Paper Shotgun
Kill Screen
Indiegames
PC Gamer ( free games of the week )
GamesinAsia Starting work on an exterior environment. Early draft.
After the confines of working within rooms for Rituals, creating some rocks and a bit of terrain is always liberating !  There are several structural reasons that this change in space is responding to, which I will try and describe in a longer discussion regarding Rituals and storytelling. 
Meanwhile here is a roundup of some wonderful game websites and what they had to say about Rituals.
Rock Paper Shotgun
Kill Screen
Indiegames
PC Gamer ( free games of the week )
GamesinAsia Starting work on an exterior environment. Early draft.
After the confines of working within rooms for Rituals, creating some rocks and a bit of terrain is always liberating !  There are several structural reasons that this change in space is responding to, which I will try and describe in a longer discussion regarding Rituals and storytelling. 
Meanwhile here is a roundup of some wonderful game websites and what they had to say about Rituals.
Rock Paper Shotgun
Kill Screen
Indiegames
PC Gamer ( free games of the week )
GamesinAsia Starting work on an exterior environment. Early draft.
After the confines of working within rooms for Rituals, creating some rocks and a bit of terrain is always liberating !  There are several structural reasons that this change in space is responding to, which I will try and describe in a longer discussion regarding Rituals and storytelling. 
Meanwhile here is a roundup of some wonderful game websites and what they had to say about Rituals.
Rock Paper Shotgun
Kill Screen
Indiegames
PC Gamer ( free games of the week )
GamesinAsia Starting work on an exterior environment. Early draft.
After the confines of working within rooms for Rituals, creating some rocks and a bit of terrain is always liberating !  There are several structural reasons that this change in space is responding to, which I will try and describe in a longer discussion regarding Rituals and storytelling. 
Meanwhile here is a roundup of some wonderful game websites and what they had to say about Rituals.
Rock Paper Shotgun
Kill Screen
Indiegames
PC Gamer ( free games of the week )
GamesinAsia

Starting work on an exterior environment. Early draft.

After the confines of working within rooms for Rituals, creating some rocks and a bit of terrain is always liberating !  There are several structural reasons that this change in space is responding to, which I will try and describe in a longer discussion regarding Rituals and storytelling. 

Meanwhile here is a roundup of some wonderful game websites and what they had to say about Rituals.

Rock Paper Shotgun

Kill Screen

Indiegames

PC Gamer ( free games of the week )

GamesinAsia

alpha-beta-gamer:

Rituals is the second demo release from Somewhere (the first was Fictions), a surreal first person exploration, stealth and puzzle game with branching pathways, where you have the ability to step into books and also possess other characters.
Rituals is a surreal and rather confusing place to be, you’re never totally sure what exactly you’re supposed to be doing, but it’s great fun experimenting and working things out.  The ability to possess characters has been done in other games, but the way that each character perceives the world a differently is a truly unique and interesting.  Also, you have the ability to step into books – seamlessly transporting you to different areas (and times) is very cool, and pleasantly disorientating.
Judging by the two builds released so far (Fictions & Rituals), Somewhere is shaping up to be a wonderfully surreal puzzle adventure, with beautiful artwork, some truly unique ideas, and complex game design.  A gloriously bizarre experience.
Download the Rituals Alpha Build
alpha-beta-gamer:

Rituals is the second demo release from Somewhere (the first was Fictions), a surreal first person exploration, stealth and puzzle game with branching pathways, where you have the ability to step into books and also possess other characters.
Rituals is a surreal and rather confusing place to be, you’re never totally sure what exactly you’re supposed to be doing, but it’s great fun experimenting and working things out.  The ability to possess characters has been done in other games, but the way that each character perceives the world a differently is a truly unique and interesting.  Also, you have the ability to step into books – seamlessly transporting you to different areas (and times) is very cool, and pleasantly disorientating.
Judging by the two builds released so far (Fictions & Rituals), Somewhere is shaping up to be a wonderfully surreal puzzle adventure, with beautiful artwork, some truly unique ideas, and complex game design.  A gloriously bizarre experience.
Download the Rituals Alpha Build
alpha-beta-gamer:

Rituals is the second demo release from Somewhere (the first was Fictions), a surreal first person exploration, stealth and puzzle game with branching pathways, where you have the ability to step into books and also possess other characters.
Rituals is a surreal and rather confusing place to be, you’re never totally sure what exactly you’re supposed to be doing, but it’s great fun experimenting and working things out.  The ability to possess characters has been done in other games, but the way that each character perceives the world a differently is a truly unique and interesting.  Also, you have the ability to step into books – seamlessly transporting you to different areas (and times) is very cool, and pleasantly disorientating.
Judging by the two builds released so far (Fictions & Rituals), Somewhere is shaping up to be a wonderfully surreal puzzle adventure, with beautiful artwork, some truly unique ideas, and complex game design.  A gloriously bizarre experience.
Download the Rituals Alpha Build

alpha-beta-gamer:

Rituals is the second demo release from Somewhere (the first was Fictions), a surreal first person exploration, stealth and puzzle game with branching pathways, where you have the ability to step into books and also possess other characters.

Rituals is a surreal and rather confusing place to be, you’re never totally sure what exactly you’re supposed to be doing, but it’s great fun experimenting and working things out.  The ability to possess characters has been done in other games, but the way that each character perceives the world a differently is a truly unique and interesting.  Also, you have the ability to step into books – seamlessly transporting you to different areas (and times) is very cool, and pleasantly disorientating.

Judging by the two builds released so far (Fictions & Rituals), Somewhere is shaping up to be a wonderfully surreal puzzle adventure, with beautiful artwork, some truly unique ideas, and complex game design.  A gloriously bizarre experience.

Download the Rituals Alpha Build

A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals A collection of screenshots from the final version of Rituals.
I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !
You can play Rituals here :  oleomingus.itch.io/rituals

A collection of screenshots from the final version of Rituals.

I have now changed the colors and textures within the build so many times, that I think the Mac and Windows version have a slightly different pallet !

You can play Rituals here :  oleomingus.itch.io/rituals

Rituals is now playable !

Rituals is an early alpha build for Somewhere.

It is a narrative driven, exploration game with elements of stealth,
and is played in the first person mode.

The game is set in an alternate Colonial India. And explores the strange consequences of the search for a mythical city called Kayamgadh.  

You navigate through the stories about Kayamgadh by becoming other people. And as you shift identities, you realize that each person you become, is a figment of another character’s imagination and a part of yet another story.

Explore this convoluted construction, celebrate it’s absurdity and
piece together it’s strangely crafted stories.

A quick look at Rituals, the alpha build for Somewhere we are currently working on. The video is a compilation of a few fraps recordings.

For a slightly longer look at Walking into Images :

http://youtu.be/ZzW7nB9i64M

Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon. Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.
We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon.

Added some dead butterfly cabinets and several small details. The rooms seem a little bit more complete now - part of the narrative.

We just finished crafting a version of this build with one story arc complete, it is about three fourths of the game, and we will start sending out test builds tonight.  Will post a short video soon.

Adding books and bottles - details. Adding books and bottles - details. Adding books and bottles - details. Adding books and bottles - details. Adding books and bottles - details. Adding books and bottles - details. Adding books and bottles - details. Adding books and bottles - details. Adding books and bottles - details. Adding books and bottles - details.

Adding books and bottles - details.

Just a few quick screens from the last room that we are adding to this build. Environments are now complete !
Here the increase in ceiling height, and a monotonous pallet are deliberate and drastic shifts to separate this room from the rest of the spaces. It is a room without doors and you will only end up in this room if you manage to find photographs of it to walk into. Just a few quick screens from the last room that we are adding to this build. Environments are now complete !
Here the increase in ceiling height, and a monotonous pallet are deliberate and drastic shifts to separate this room from the rest of the spaces. It is a room without doors and you will only end up in this room if you manage to find photographs of it to walk into. Just a few quick screens from the last room that we are adding to this build. Environments are now complete !
Here the increase in ceiling height, and a monotonous pallet are deliberate and drastic shifts to separate this room from the rest of the spaces. It is a room without doors and you will only end up in this room if you manage to find photographs of it to walk into. Just a few quick screens from the last room that we are adding to this build. Environments are now complete !
Here the increase in ceiling height, and a monotonous pallet are deliberate and drastic shifts to separate this room from the rest of the spaces. It is a room without doors and you will only end up in this room if you manage to find photographs of it to walk into.

Just a few quick screens from the last room that we are adding to this build. Environments are now complete !

Here the increase in ceiling height, and a monotonous pallet are deliberate and drastic shifts to separate this room from the rest of the spaces. It is a room without doors and you will only end up in this room if you manage to find photographs of it to walk into.

Moon rhymes.
Trying out painted props to bracket the second environment which is essentially a small square of terrain. A stage for strange stories. Moon rhymes.
Trying out painted props to bracket the second environment which is essentially a small square of terrain. A stage for strange stories. Moon rhymes.
Trying out painted props to bracket the second environment which is essentially a small square of terrain. A stage for strange stories. Moon rhymes.
Trying out painted props to bracket the second environment which is essentially a small square of terrain. A stage for strange stories. Moon rhymes.
Trying out painted props to bracket the second environment which is essentially a small square of terrain. A stage for strange stories. Moon rhymes.
Trying out painted props to bracket the second environment which is essentially a small square of terrain. A stage for strange stories.

Moon rhymes.

Trying out painted props to bracket the second environment which is essentially a small square of terrain. A stage for strange stories.

Another song from the radio.

From the diary of Major Subedar Connington.

Kayamgadh 1893

All the children have run away from Kayamgadh.

They have vanished with the rain clouds and the last fragmented strains of the early morning muezzin call. Nobody knows where they have run off to, and nobody wonders.

People know that to wonder is to question. To wonder is to probe and doubt and disturb the perfect absence of every child.

They simply know that all the children have run away from Kayamgadh.

But If, upon this disappearance the traveler were to venture south of the city walls, he would find footprints and stories of these vanished children.

Here a kachori vendor recalling their voices, and there a firki seller recalling how their little feet traced across the desert sands that surround Kayamgadh.

And these traces would lead the traveler to another city, much like Kayamgadh. Only younger.

Where all these vanished children would be found holding their firkis and wooden tops and fried bananas wrapped in squares of cut newspaper. 

And these children, would stare at the traveler, wonderingly.  Disturbed by this intrusion in their perfect escape. Resenting the presence of an older person.

Because they would believe that all people have run away from Kayamgadh. And only the children now remain.

Somewhere featured on Rock Paper Shotgun !

Take a peek, the article is a wonderful introduction to our game.

http://www.rockpapershotgun.com/2014/07/17/somewhere-stealth-game-borges-calvino/

The four rooms from the first environment of our alpha build are almost complete. The textures and the lights need a bit of work, and the lightmap could be better but quiet happy with the somewhat intricate result !
The alpha ( tentatively called enactment ) will follow closely the structure of fictions. Closed environment, followed by an act two in an open space and then back again into closed environments. The four rooms from the first environment of our alpha build are almost complete. The textures and the lights need a bit of work, and the lightmap could be better but quiet happy with the somewhat intricate result !
The alpha ( tentatively called enactment ) will follow closely the structure of fictions. Closed environment, followed by an act two in an open space and then back again into closed environments. The four rooms from the first environment of our alpha build are almost complete. The textures and the lights need a bit of work, and the lightmap could be better but quiet happy with the somewhat intricate result !
The alpha ( tentatively called enactment ) will follow closely the structure of fictions. Closed environment, followed by an act two in an open space and then back again into closed environments. The four rooms from the first environment of our alpha build are almost complete. The textures and the lights need a bit of work, and the lightmap could be better but quiet happy with the somewhat intricate result !
The alpha ( tentatively called enactment ) will follow closely the structure of fictions. Closed environment, followed by an act two in an open space and then back again into closed environments. The four rooms from the first environment of our alpha build are almost complete. The textures and the lights need a bit of work, and the lightmap could be better but quiet happy with the somewhat intricate result !
The alpha ( tentatively called enactment ) will follow closely the structure of fictions. Closed environment, followed by an act two in an open space and then back again into closed environments. The four rooms from the first environment of our alpha build are almost complete. The textures and the lights need a bit of work, and the lightmap could be better but quiet happy with the somewhat intricate result !
The alpha ( tentatively called enactment ) will follow closely the structure of fictions. Closed environment, followed by an act two in an open space and then back again into closed environments. The four rooms from the first environment of our alpha build are almost complete. The textures and the lights need a bit of work, and the lightmap could be better but quiet happy with the somewhat intricate result !
The alpha ( tentatively called enactment ) will follow closely the structure of fictions. Closed environment, followed by an act two in an open space and then back again into closed environments. The four rooms from the first environment of our alpha build are almost complete. The textures and the lights need a bit of work, and the lightmap could be better but quiet happy with the somewhat intricate result !
The alpha ( tentatively called enactment ) will follow closely the structure of fictions. Closed environment, followed by an act two in an open space and then back again into closed environments. The four rooms from the first environment of our alpha build are almost complete. The textures and the lights need a bit of work, and the lightmap could be better but quiet happy with the somewhat intricate result !
The alpha ( tentatively called enactment ) will follow closely the structure of fictions. Closed environment, followed by an act two in an open space and then back again into closed environments. The four rooms from the first environment of our alpha build are almost complete. The textures and the lights need a bit of work, and the lightmap could be better but quiet happy with the somewhat intricate result !
The alpha ( tentatively called enactment ) will follow closely the structure of fictions. Closed environment, followed by an act two in an open space and then back again into closed environments.

The four rooms from the first environment of our alpha build are almost complete. The textures and the lights need a bit of work, and the lightmap could be better but quiet happy with the somewhat intricate result !

The alpha ( tentatively called enactment ) will follow closely the structure of fictions. Closed environment, followed by an act two in an open space and then back again into closed environments.

The song that plays on the radio.